Try to play Diablo 2 today and you'll probably realized how poorly some of its pieces have aged. Killing hordes of demons is still fun, but the cumbersome nightmare of managing inventory and lack of viable character builds means Diablo 2 isn't good for much more than a quick jaunt down memory lane. ARPGs have just become so much better since 2000.
But what if you could take all the modern innovations of a game like Path of Exile and bring them to Diablo 2? Enter , a server mod that makes Diablo 2 feel new again by fixing some of its most outdated designs and revamping the entire endgame—all while staying true to Diablo 2 in ways that total conversion mods like don't. 'This Diablo 2 community server has one main goal: Increase build diversity and replayability with as little changes to the original experience as possible,' reads the mod's website.
Created by GreenDude, Path of Diablo is one of the most popular and active D2 custom servers. Right now there are 180 people logged in. The mod adds some awesome quality of life features to Diablo 2 like an expanded inventory and Path of Exile's loot filters. Using downloaded filters or by customizing your own, you can tailor exactly what loot appears on the ground and what doesn't. No more having to sift through a screen covered in trash loot looking for the precious rares or set items you need.
But the biggest improvements won't be felt until you level up and start building your character. Many Diablo 2 mods add new skills or even complete overhauls of the original classes, but Path of Diablo works to make existing skills much better, instead. Any long-time fan will tell you that Diablo 2 is littered with useless abilities, leaving you with few options for powerful character builds. Drawing inspiration from Path of Exiles' robust skill system, Path of Diablo introduces tons of tweaks to every class.
The community favorite is undoubtedly the Druid, who can now summon every type of minion at once. I'm not quite far enough on my Druid yet to be a bonafide zookeeper, but running around dungeons with an army of wolves and bears looks like a hell of a good time. Another really cool idea is melee splash jewels, which give any single-target melee attack a splash effect. This is a pretty esoteric feature from Path of Exile, but it does wonders for making melee builds as fun as their magic-using peers.
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One other major addition is a complete reworking of Diablo 2's endgame to make it more varied like Path of Exile. Once players are level 80 and have beaten the game on Hell difficulty, they can find relics and use them at altars to enter new and incredibly difficult dungeons. 'These dungeons offer an optional alternative end-game aimed for high level characters (90+) where they can farm difficult content for experience and loot,' reads . Every relic has a tier and the higher it is the more dangerous and rewarding the dungeon. It's a cool system that should definitely ease the numbing pain of boss runs or cow farming.
I've been playing Path of Diablo all morning and having a blast. It's the perfect mix of classic Diablo 2 nostalgia with just the right injection of quality of life fixes and new features to feel interesting. Even better, the community is incredibly active. There's , , in-game global chat, and even a website for with other players. New ladders happen every three to four months along with new patches that should keep things fresh.
If you're interested, you can watch the video below to learn how to get the mod up and running. It only took me about 10 minutes and it's a pretty effortless process—just remember to run the launcher as an administrator. If you're one of the many people don't care for Diablo 3—or even Path of Exile—and just want to relive the glory days, I can't think of a better option.
About
Diablo 2 Fallen is a mega mod created by Flix that brings all 7 Diablo 2 classes, new items, new monsters and bosses, new music to the Sacred 2 and much more. Look at the features section and respective class parts for more details.
Features
Inferno Edition
Starting with the upcoming release, all future version of Diablo 2 Fallen will come with an optional “Inferno Patch” that can be installed on top of the main mod to drastically increase difficulty.
I tried (and am still trying ) to balance the main D2F mod for the best possible mix of challenge and fun. However, many players want to push their characters to the absolute limits. The Inferno patch is for them.
Features:
Many of these features also exist in the standard D2F mod (the Survival Mod is essentially integrated with D2F), but with less extreme values than Inferno. So with or without the Inferno patch, the overall difficulty is still greater than vanilla Sacred 2.
If you play with the Inferno patch, it’s recommended to start in Easy difficulty. Walking around with no armor in Normal difficulty can get you killed by single critical hit, even in the starting areas.
DownloadsDiablo 2 Fallen
Please read the following:This mod requires the latest version of the Community Patch (1.60) to be installed beforehand.Do not to have any other mods installed if you're going to play D2F. None.
Diablo 2 Fallen Music PackInstallationMod Compatibility
Diablo 2 Fallen is a huge mod and has very little compatibility with other Sacred 2 mods. However, it includes several popular mods built in, with no need for separate download. Custom versions of the following mods are integrated into D2F:
Before Installation
Instructions For New Users
Instructions For Previous Users
How to Disable Fight Music and Screen Shake in Options.txt
How to Use Diablo 2 Fallen with Elite Texture PackJust FYI the elite textures don’t work with my mod Diablo 2 Fallen. Well, they work, they just override most of the ones from my mod. The Community Patch also replaced a number of “normal” maps (these are textures that give the illusion of bumps and depth), presumably for bug-fixing purposes – these changes would also seem to be overridden by installing the elite textures.
It’s just a load order problem. The game loads graphics01.zip – graphics32.zip in numerical order, so files with the same name that appear earlier get overwritten by their counterparts in later numbers.
I fiddled around with them and got them to play nice together. I was pleased with the results.
The do-it-yourself instructions are this:
By doing this you are telling the game to load the CM Patch, Item Mod, and D2F textures after the Elite Textures, but also keeping them in compressed folders and eliminating some of the redundancy of having the same textures in both the “mq” and “hq” folders.
Inferno Edition Installation
Simpy install the main D2F mod as usual (with the Generic Mod Enabler), then install the Inferno Edition on top of it in the same way. Uninstall in reverse order.
Details
Character Classes
The AmazonThe AssassinThe BarbarianThe DruidThe NecromancerThe PaladinThe Sorceress
New Gods
New Monsters
Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and “super-unique” elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread.
Skill Trees
Attributes
D2F features the same familiar 6 attributes. Same names, same functions. However, there are changes, both cosmetic and mechanical.
Visually, there are new icons, and better tooltips with more information (for example, what weapon types are affected by that attribute).
Mechanically, I was able to increase the effect that attributes have on weapon damage. I know with Ice & Blood, many players stopped using attributes to boost weapon damage, because they had been nerfed so severely that there was little point to them.
I’ve doubled the effect of attributes on weapon damage, and increased the effect of Intelligence on spell damage by about 25%. This should add more value to attribute points, gear, and also Combat Arts that boost attributes.
Horse Combat Arts
Leap now has a scaling 50% chance to break roots, and will slow movement speed of enemies at the starting location.
Charge now buffs the rider with defense, damage mitigation, and light healing during the charge. The charge damage also scales better and can hurl enemies away.
Rear Up now has better damage scaling and can hurl enemies away. It also now has a scaling 40% chance for bleeding damage.
I’m still looking into resolving the old bug that prevents Run Speed % bonuses on horses from functioning.
Combos
These are the new combo icons. No real changes to how combos function.
Strategies and TipsDebuffs - Part 1This is a guide to the enemy spells that can debuff you. In this case this means abilities that can literally deactivate your permanent buffs.There are five enemy spells in Diablo 2 Fallen that can remove your permanent buffs. They all have a 50% chance to remove a buff, with the exception of the debuff trap, which has a 100% chance, and Expulse Magic, which depends on your character level vs. the enemy’s level. They are only used by elite, superunique, or boss class enemies. Debuff Trap “boss_auge_traps_killbuffs” This trap is only used by the Abishai of Dissension. Like all the Abishai’s traps, this trap is not static but seeks you out, so be sure to not let it get under your feet. It causes no damage. See its appearance here (it’s the white trap). Ice Chain Lightning “enemy_gen_chainlightning” This is the infamous chain lightning used by the elite Christmas Island Furies and the White Griffin boss. It is also used by the following enemies in D2F:
Hansi also uses it, but of course he is your ally. It causes ice and physical damage. Remember that since it’s a chain lightning attack, it can bounce to your friends and minions (85% chance). This also means even if the enemy targets your allies instead of you, it can still bounce to you and deactivate your buffs.
Black Curse “enemy_verderbensfluch” I made this enemy spell just for the mod. It has a weakening effect (lowers your attributes), reduces your physical armor, and penalizes your attack speed. It can also deactivate your buffs. It causes no damage. It is used by:
Lower Resist “enemy_loweresist”
This curse is only used by two enemies: Nihlathak the Necromancer, in the Blood Forest and the demon boss Baal (both coming in v0.4). It increases your sensitivity to poison, magic, fire and ice damage types and can deactivate your buffs. It also causes light poison DOT. Expulse Magic “enemy_area_bannkreis” This CA works a little differently than the others, because of its “spell-banishing potential” property that is dependant on the enemy’s level vs. your character level. You can read more about the mechanics of the spell in the Wiki’s Expulse Magic Guide. Enemies high above your own level will likely remove your buffs with Expulse Magic, while enemies at your level or lower will have a hard time doing so. The enemies that can use Expulse Magic are:
Resisting Being De-Buffed
These are the areas where you need to be on high alert to make sure you don’t lose your buffs: Northland, SouthEastern Tyr Lysia, Ciria Delith (Jungle), Northern Dyr Lain, Last half of Cursed Forest.
If you find yourself having trouble recasting your buffs in combat, consider fighting on your special mount. Many casting animations in D2F are significantly faster when mounted than when on foot. Having a mount will also provide an extra buffer in case you are fatally wounded, because the mount will die first, saving you and giving you extra time to heal or teleport.
Willpower and Spell Resistance don’t help against having your buffs deactivated. The best way to resist having your buffs stripped is to stack as much Chance to Block/Reflect Combat Arts as possible. This modifier appears on tons of gear, like armor, shields and the CM Patch Sigils. Socketing Sorceress runes from the Lightning Spells aspect will also boost your chance to block spells. Some buffs will also provide you with Chance to Block/Reflect Combat Arts:
Paladin:
Necromancer:
Sorceress:
Barbarian:
Druid:
Divine Gift: Salvation. Helgrotha’s divine gift has a very high chance to reflect enemy spells.
The exception here is enemies that use Expulse Magic, against which Block/Reflect Spells is no good. There are two ways to deal with this. One is to simply move out of the area of effect. The second is to use Philios’s divine gift Redemption. It is hundreds of times more powerful than the Expulse Magic used by enemies, so it will always win and banish the enemy’s circle. Redemption is also an excellent way to protect against the other de-buffing spells, as it has a very high Block Chance: Combat Arts property for those few spells that aren’t banished. Turning the tables: Removing Enemy Buffs Four of the characters have combat arts which can strip enemies of their buffs. This can be a tremendous advantage, as enemies are generally much better buffed in D2F. These combat arts all have a 100% chance to debuff enemies (unless they are blocked/reflected/banished). Paladin:
Necromancer:
Barbarian:
Assassin:
Divine Gift: Redemption (Light Path characters only). As a gigantic super-powered Expulse Magic circle, Philios’s divine gift will deactivate the buffs of any enemy caught within it.
Debuffs - Part 2This guide focuses on debuffs as described on the “Debuff as a magic effect” Wiki Page. These are the enemy spells and attacks that weaken or hinder your powers in some way. They may or may not cause damage. Burning, Poisoning, Open Wounds, and Damage over Time will not be discussed here because they only cause damage. Likewise player combat arts and god spells will not be listed because their debuff properties are easily visible in their tooltips.
I inserted Wiki links and pics where appropriate for further reading.
Weaken
“Weaken” is the secondary damage effect which lowers your attributes. It has a chance to trigger from any magic damage, whether inflicted by spells or weapons. However, these two magic spells have a bonus 30% chance to Weaken:
The modifier “Opponent’s Chance to Weaken – X%” will protect from these effects. Magic armor and damage mitigation will lessen the effect by reducing the initial damage.
Some enemy attacks have a guaranteed attribute penalty as well. These can’t be defended from by the above modifiers. The severity and duration of the penalty are dependant on the spell and the enemy’s level.
Freezing and Movement Speed Penalty
“Freeze” is the secondary damage effect which lowers your movement speed. It has a chance to trigger from any ice damage, whether inflicted by spells or weapons. Almost all enemy ice spells also have a guaranteed slowing effect as well (think of it as a trade-off for enjoying much higher run speed in this mod). This means they can’t be defended against by “Opponent’s Chance to Freeze” or Ice armor and mitigation (these modifiers will defend against general freezing effects, just not the guaranteed slowing effects). The severity and duration of the movement speed penalty are dependant on the spell and the enemy’s level.
One type of freezing attack to take note of is the Freezing Hard Hit. It has a guaranteed slowing effect. You can see its effects as a blue trail on the enemy’s weapon or claws when they go to hit you.
These are the spells that will slow your movement that aren’t ice-based:
Attack/Cast Speed Penalty
A variety of attacks can penalize your attack and casting speed. This can be very frustrating, especially for weapon users. Here are some examples:
Attack Rating Penalty
While not particularly devastating, this debuff can be annoying when paired with other debuffs, like speed penalties.
Armor/Resistance Penalty
There are a few different ways enemies can penalize your damage resistance, none of them particularly common.
Root
Root is a very irritating debuff, particularly for melee characters, because it keeps you from moving. Luckily you can still use items, spells and ranged attacks, and if neccesary, teleport away. Some enemies that can root you are: the Octagolamus, the Succubus, Diablo, Andariel, Swamp Olm, Skeleton Mages, Orc Shamans, Lizard Priests, Thorned Hulks, Blood Valkyrie Shamans, T-Mutations, Cult Shamans, and the Swamp Dragon.
Baal has his own special poison root attack with ethereal tendrils It’s also used by Ismail Vilehand. Web attacks used by spiders and Asmarael the Spider Queen effectively root you as well. And don’t forget those pesky mechanical rooting traps.
The best way to directly resist this effect is to use the modifier “Block Chance: Root” or the more rare “Chance to Reflect: Root” (only available on the Paladin’s Charge and Helgrotha’s divine gift Salvation).
Resisting Debuffs
Apart from the specific defensive modifiers listed above, there is 1 direct defense against all the debuffs listed above: the modifier “Detrimental Magic Effects -X%“.
It can be acquired in 3 different ways: As an item modifier, as a property of spells, and as the mastery bonus of the “Spell Resistance” skill. However it is acquired, this modifier reduces debuff duration and the intensity of the effect.
Detrimental Magic Effects -X% can be found as a modification on these spells: Druid’s Cyclone Armor, Assassin’s Burst of Speed, Amazon’s Inner Sight, Barbarian’s Iron Skin, and the Paladin’s Prayer.
Another way to avoid these debuffs is to block or reflect the attack/spell that causes them in the first place. All of the “block/reflect chance: close combat/projectiles/combat arts” modifiers are useful in this regard. They can be found on a variety of items and spells.
Debuffs - Part 3The debuffs listed here are the leftover odds and ends, that have idiosyncratic effects and behaviors that are unlike other debuffs. Notably, these are the debuffs that you can not protect yourself from with the “Detrimental Magic Effects -X%” modifier.
I inserted Wiki links where appropriate for pictures and further reading.
Stun
Stun is a particularly dangerous debuff because it leaves the player completely incapacitated and helpless. Stun always has a fixed duration: 3 seconds. After being stunned, the player has a 4.5 second immunity to stun, which prevents “stun-lock” exploits (the same is true against enemies).
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The best way to defend against being stunned is to use the item modifiers: ‘Block Chance: Stun‘ or ‘Chance to Reflect: Stun.’ The modifier also appears on a few combat arts:
Knockback
Knockback has been removed from enemies in Diablo 2 Fallen, because it can cause a rare glitch that leaves your character permanently unable to move or take action. The player still has the ability to cause knockback.
There are however also combat arts with a “push” ability, which always triggers and actually knocks you back much further than the standard knockback debuff. These are:
The “Block Chance: Knockback” modifier has been removed from the game. To avoid being “pushed,” Block/Reflect the spell or attack that causes the effect.
CA Regen Penalty
When you are hit by this debuff, you get a CA regeneration penalty for 10 seconds. Spells that took 2 seconds to regenerate may now take 6 seconds. This debuff only appears on one enemy combat art: Mind Strike, used by The Banshee (boss), The Evocator (boss), Scaron (boss), and elite Demonic Skulls in the Blood Forest.
Energy Annihilation
Energy Annihilation is a debuff that disrupts your CA regeneration. When you are hit by it, all your Combat Arts go on regeneration as if you had just cast them. This can be a huge problem for spellcasters or melee characters who rely on combat arts. Luckily there are only two ways to be debuffed like this. One is a trap which you can avoid, the second is close-range buff that requires the enemy to be close to you. It does no damage to you.
Life Leeched Per Hit
Life Leech damage is serious business because there’s no resisting it, not to mention it will heal your opponent in addition to damaging you. Attacks with this property inflict an additional flat amount of Life Leech damage with every hit.
Leech Life From Opponents %
Generally more useful against enemies (especially those with high hitpoints like bosses), and much more dangerous to you, LL% is fairly rare for enemies to use.
Deadly Strike
Formerly “death blow,” this modifier was renamed after the D2 equivalent ability. No enemy spells have this property, but some player combat arts do. It causes you to begin dealing double damage when the target’s hitpoints fall below a certain threshold. The threshold is dependent on the combat art and can be raised by the modifier “opponent level for deadly strike.” Not strictly a debuff, but worth mentioning to avoid confusion about the renaming. As far as I know there are no enemies that can use Deadly Strike, and there’s no way to defend against it (in PVP), except for blocking/reflecting the attack that causes it.
Crushing Blow & Shattering Blow
Crushing Blow was formerly known as Deep Wounds. When triggered, a weapon hit reduces the target’s hitpoints by 8% for 10 seconds. No enemy spells have this property, but all playable characters except Sorceress and Necromancer have at least one combat art that can be modified to inflict Crushing Blow.
There is also a stronger version (20% hp reduction) that only appears on items, called Shattering Blow (formerly Deadly Wounds). These two debuffs were renamed after similar D2 modifiers because they don’t cause any bleeding damage like the 2 proper ‘wounds’ debuffs (Open Wounds and Mortal Wounds), and to simplify the terminology.
As far as I know, there are no enemies that can use Crushing Blow or Shattering Blow, and there’s no way to defend against it (in PVP), except for blocking/reflecting the attack that causes it.
Mortal Wounds
Formerly ‘serious open wounds‘ this debuff is a combination of Open Wounds and Crushing Blow, reducing your hitpoints by 8% for 10 seconds and causing bleeding DOT. Because of this extreme power it only appears on one enemy spell:
All playable characters except Sorceress and Druid have one melee combat art that can be modified to inflict Mortal Wounds. Detrimental Magic Effects -X% WILL reduce the bleeding damage, it’s unknown if it affects the Crushing Blow effect. As with all the debuffs listed in this installment, the best defense against it is to block/reflect the attack/spell that causes the effect.
If the source of the debuff is a spell, then Philios’ divine gift Redemption will provide protection, as it banishes almost all enemy spells and has a high chance to block any that slip through.
This guide wraps up the series on debuffs. If’s there anything else about the mod that people would like explained or want some guidance about, I’d probably be willing to write some more articles. List of New Quest RewardsTyr-Lysia
Artamark
Nor-Plat
Dragonsea Islands
The Swamp
Bengaresh
Jungle
Dyr-Lain
Expansion:
Class Quest Rewards
God Quest Rewards
List of New Bosses & Superuniques
Map of New Bosses & SuperuniquesVisual Guide to Unique WeaponsNote about Party Buffs
Druid Shapeshifting GuideChangelog
General:
Assassin:
Diablo 2 Modded Char Download Links
Barbarian:
Druid:
Necromancer:
Balance:
Quest:
Enemy:
Other PagesCredits
Mod Creator
Flix
Thanks to:
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